I’ll say upfront that there is nothing quite like the firm economy of Die Hard, a Christmas-set movie about how German terrorists commandeer a fancy Los Angeles high-rise, hold hostage all the people currently attending their office holiday party inside, and are slowly picked off by the one partygoer who had managed to stay hidden during the initial raid: a scrappy NYC cop named John McClane (a Moonlighting-era Bruce Willis). Although it is now thought of as a quintessential action movie, with a big-budget franchise in its wake, I like the first Die Hard for the—when you think about it—tightness of its conceit. The Nakatomi Plaza building is locked-down, and so the movie bottles up its villains, bystanders, and its lone hero; no help can get in, which means that the vulnerable, emotional, and slightly shrimpy McClane (who had been freshening up in a bathroom at the time of the attack and is therefore barefoot and weaponless) is the entire group’s only hope. The first Die Hard is fulfilling as an action movie because it is such a fervent exercise in creativity born from containment, limitation, and disadvantage: what can our characters make when they are trapped in a finite space with few resources? How can they transform their circumstances and save the day?
However, in each of Die Hard‘s subsequent sequels, the stakes dilate exponentially. With every installment, McClane inflates more and more into an indomitable action hero; almost superhuman, more muscle than man, by the end of it all. The evil plots he thwarts time and time again are more diabolical, more cataclysmic, more apocalyptic each time. Die Hard 2, a Christmas Eve-set disaster movie about an elaborate airplane hijacking at Dulles Airport, replays the thematic highs of its predecessor on a grander scale.
Which brings us to the subject of this essay, the third Die Hard movie. Die Hard with a Vengeance, it’s called. Directed by John McTiernan, who made the original film, it is the first in the mold to truly feel excessive. And it starts, interestingly enough, with slimmer stakes, shaking off some of the series’ bona-fides (disappointingly, there’s no Reginald VelJohnson, I’ll just tell you that now) and spinning out into a wild, sprawling, cat-and-mouse action plot connected only to the series’ previous volumes through its central revenge story. For you see, the villain of Die Hard with a Vengeance is Simon Gruber (Jeremy Irons), the brother of Hans Gruber (Alan Rickman), the German terrorist-cum-burglar John McClane vanquished in the first Die Hard movie. And boy, does Simon seem to hold a grudge.
The central hatred in the film is not, actually, between Simon Gruber and John McClane. It’s between the film on the whole, and New York City.It’s logical to read the film’s extensiveness as being directly proportional to the personal nature of its rationale. In the first two films, the inciting nefariousness is business rather than pleasure—various bad guys take over various properties in order to facilitate some kind of heist—and so it makes sense that the landscape is highly controlled and contained. In Die Hard with a Vengeance, a grieving brother’s rage blows all parameters to smithereens, rendering the canvas of the film as infinite as his anger.
This is logical, but it’s not entirely believable. Simon, using the cutesy moniker “Simon Says,” forces John to play a serious of tortuous games (solving brain-teasers, beating the clock when racing across town, answering trivia questions) on pain of mass-explosion. For a while, we don’t know who he is or why he is acting like the Riddler, but once his identity is revealed to us, the film offers “vengeance” as his motivation: that Simon longs to avenge Hans and punish his killer. What he’s actually doing (and this honors his late brother more than any act of retaliation might) is coordinating a spectacular distraction so that he and his goons can go burglarize the Federal Reserve and smuggle gold bullion out of the city via underground aqueducts. John and his incidental partner, an electrician named Zeus Carver (a fantastic Samuel L. Jackson), have to debunk the sham revenge plot in order to find the real crime. But this—the discrediting of “revenge” as a credible, sole motivator—doesn’t scale back the film’s reach. It more than doubles the acreage for battle.
Before I mention how “revenge” does actually work in the film, I’ll just say now that Die Hard with a Vengeance is a bit much. Too much. Along the way—somewhere in between all the subway explosions, elementary school bomb scares, leaps off bridges onto boats, break-neck car chases, break-neck truck chases, and hastily-computed logic puzzles—the movie does jump the shark. In fact, it makes plain old Die Hard look positively abstemious; it’s too big, too combustible, too unruly to feel as satisfying as its grandfather. Everything is interminable: the breadth of Simon’s power, the feats John and Zeus have to pull off in order to catch up with him. The film approaches a kind of uncanny valley of action-movie potential; all the relentless high-stakes setpieces start to feel so impossible, that the whole vehicle ultimately takes on a kind of pointlessness. By the time you finish it, I challenge you not to feel exhausted.
The most gripping chunk of Die Hard with a Vengeance is its first two acts, which feature little else besides rapid, sweaty, and frustrating commuting, as our main characters rush to get to various places in the city on time.But the manic grandiosity and ensuing ennui of Die Hard with a Vengeance is not without a purpose; it’s just not a purpose you might expect. See, I think Die Hard with a Vengeance is very much about vengeance, after all. Rather than a traditional action movie, which uses its fast-paced dynamism to energize its audiences, I think the goal of Die Hard with a Vengeance is ultimately, precisely, to enervate us. To fatigue us. After, of course, it enrages us.
You see, Die Hard with a Vengeance takes place in New York. It’s not set in a single building in Los Angeles. It’s not set on an airport campus in Washington D.C. It’s set in Manhattan. All of Manhattan. The most enraging city in the entire world. In this film, Simon Says winds up sending John and Zeus from Harlem to the Battery, up and downtown again and again, by taxi, and train, and on foot. In the summertime! The most gripping chunk of Die Hard with a Vengeance is its first two acts, which feature little else besides rapid, sweaty, and frustrating commuting, as our main characters rush to get to various places in the city on time. The central hatred in the film is not, actually, between Simon Gruber and John McClane. It’s between the film on the whole, and New York City.
Too many films are love-letters to New York City; Die Hard with a Vengeance is one of its rare pieces of hate mail. And, hoo boy, is it loaded. It is the Sisyphean fable of two men who are cursed to travel back and forth around New York City all day, until they die. Mass transit? Race to catch it and it might kill you. Cabs? You’ll dive into the street to catch one and it might kill you. The only other ubiquitous New York City vehicle that escapes derogation is the bus, and that’s probably only because the movie ran out of time.
Yes, Die Hard with a Vengeance hates New York. It hates New York… with a vengeance. Take the very beginning. Its opening shots capture dark silhouettes of the skyline in the early morning, when the sky is marbled in a magnificent sunrise. There’s the Brooklyn Bridge! And the Empire State Building! The opening track is The Lovin’ Spoonful’s “Summer in the City”—and suddenly, right in the middle of a shot of 6th avenue, downtown at 18th st, a building explodes. Clouds of smoke burst out of the windows, and chunks of concrete fly everywhere. The unfortunate building is the Bonwit Teller department store (this movie is from 1995). Cars yank to a stop and drivers get out, peering at the wreckage through the thick layer of ash hanging over the street. We cut to an aerial shot, and the camera pulls back above the street, revealing the lines of traffic that are now forming down the avenue. There are no shots of civilians; no shots of the broken building. What we get, instead, is a shot of the kind of vehicular inconvenience that makes the city so famous—tons of people being late to their destinations and an entire avenue becoming screwed up for the rest of the day.
Shots go out of their way to capture street signs, to orient the audience in the city, as realistically as possible. The ambiance is filled in, in other ways. When Simon Says tricks Zeus and John into thinking he’s set off a bomb and the two scream to clear the street, and duck for cover, the nearby pedestrians aren’t amused. Someone even gives Zeus some money, seeming to assume he’s unwell. “Welcome to New York” someone snaps, as the two realize that they are a greater disturbance to the crowd around them, than the threat of an incendiary device. Welcome to New York, indeed.
The New York civilians we do encounter are, without exception, pissed off. So are Zeus and John, at everyone, and at each other. (It’s worth noting that the film ham-handedly attempts to solve Zeus’s evident mistrust of white people by making him work together, and become friends, with a caring white cop, as if “not working together” has ever been the actual problem with race in America.) Notably, Willis and Jackson have sparkling chemistry. John and Zeuss bicker, banter, show off, save one another, yell directions at each other. (They are represented not unlike the two-part bomb formula that Simon leaves in suitcases all over New York—on their own they are stable forces, but together, they are mighty. Nothing makes this clearer than when they are strapped to two giant barrels of the stuff, towards the film’s conclusion. But I digress.) Somewhere, they are surely supposed to embody different communities in New York City, bound together in the same cockamamie, cosmopolitan awareness and energy, united despite their differences.
More interesting than this trite thematic possibility is that the film becomes about New York City’s relative indifference to manipulation by an infrastructure-fancying psychopath; so easily, the city becomes the sadistic playground of a (literal) robber baron. I’m not saying Simon Says is Robert Moses (or, like, former customs house bigwig, Pres. Chester A. Arthur, whose name is all over this movie), but I’m saying it’s really interesting how quickly New York can be made to torture the every-man. New York isn’t looking out for Zeus and it isn’t looking out for John, even though John’s a cop and cops will tell you that they are protectors of the city. Nope. Our heroes trying to save the city, yet they have to battle with it simply to do that.
Why is the movie set in New York? Well, literally? At the start of the first Die Hard, McClane is NYPD, traveling to LA to try and win his wife Holly back. In the second, they’re still together, meeting up on the East Coast for the holidays. Without any explanation, Die Hard 3 begins in medias res, noting their new separation and relocating John back in his hometown. In New York, he’s alone, and he’s on suspension. After Simon detonates his first bomb at Bonwit Teller and then calls Major Crimes threatening to do it again unless McClane participates in his game, the cops have to go get him, hungover and confused, from his home.
Let me ask you this… have you ever needed to get from the corner of W 72nd Street and Broadway all the way down down to Wall Street in less than 30 minutes? On a weekday morning in the summer?This is, first of all, a very right way for John to begin his quest. No one is ever ready to navigate New York; his incapacitation merely emphasizes it. Simon’s games reintroduce John to his own city, but attempt to turn the city against him. When John meets Zeus, he has to wear a sandwich board around on his shoulders, on which is written a racial slur. And he has to walk around Harlem with this on. Simon clearly wants him to get beaten up by locals. When this doesn’t really work (thanks, Zeus), John’s next assignments become more transportation-focused. Here’s where the movie becomes very, very relatable. Let me ask you this… have you ever needed to get from the corner of W 72nd Street and Broadway all the way down down to Wall Street in less than 30 minutes? On a weekday morning in the summer? I have. And let me tell you, it can’t be done! Unless you catch a 2 or 3 express train down without having to wait and without any delays between stops. You definitely can’t do it by driving. You can possibly do it with reckless driving. Which is what John and Zeus wind up doing (they commandeer a cab and drive it across the grass in central park).
Ultimately, Die Hard with a Vengeance becomes more of a movie about being tired out by traveling through New York than it is about stopping a heist. Or, that “stopping a heist” is just another goddamn thing you find you have to do, while you’re just trying to live your life in New York City. This is a city that asks so much of its inhabitants, puts its denizens through so much crap on a daily basis. In this film, we are all John McClane and Zeus Carver, muttering swear words and sweating through our clothes.
Indeed, in life, it often feels as though getting from one borough to another is so complicated it requires you to, for example, take a shortcut through a water supply tunnel. Ultimately, the unbridled span of this film’s plot seems to be less a specific contradiction of the kind of restraint that kept Die Hard in check, and more about how, in New York, it’s impossible to keep anything in check. The ways John and Zeus wind up throwing caution (and red lights) to the wind and flooring their way through the city, are a kind of deranged wish fulfillment, the kind only this city can summon. How many times have you asked the cabbie to get you to your destination “as fast as possible?”
The fourth and fifth reboots of Die Hard take, as I’ve intimated, the franchise to inconceivable, superhero-esque heights. But I don’t think Die Hard with a Vengeance opens those floodgates (even though it does blow up one of the city’s crucial cofferdams and causes a flood). I think Die Hard with a Vengeance isn’t about how John McClane can do anything… I think it’s about how, in New York, people will do anything to make it crosstown in a reasonable amount of time.